Below are four examples of ways to build the class. EQUIPMENTALTERNATE ABILITY ADJUSTMENTS Halflings with this racial trait gain a +1 bonus to Initiative SPELLS checks and to melee attack rolls (+3 total) when flanking. This replaces lashunta magic and limited telepathy. When these elves are in no light or dim light andthey are exposed to bright light, they are dazzled for 1 round. Each common profession skill appears below after its associated ability score, and each skill lists two skills you can select between when you take this feat. Even when you consider options for just one world or just onespecies, there are countless possible origins, genetic variations, personaldrives and goals, early influences, and natural tendencies that caninfluence a character well before they take their first level in a characterclass. The following are the most commonly adopted vanguard aspects. When squeezing through or with as few social rules as possible.into a space that isnt as wide as your normal Being on the streets invigorates you andspace (Core Rulebook 257), you can move at recharges your reserves. At 10th level, you can extend your field of entropy far enough that your entropic strike gains the reach weapon special property. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source.Instinctive Strike (Ex) 5th LevelD As a move action, you can study a target to spot vulnerabilities that make your melee attacks more effective. Designed for adventurous scientists, this tool kit containsMind Forward pipettes, syringes, vials, and other instruments that enable youSome lashuntas are geared primarily toward mental pursuits.Called mind forward, such individuals lack common lashunta to collect samples and analyze data outside a laboratory. Harrying Fire: Instead of gaining a bonus to an attack roll, the next ally to attack the chosen opponent can roll the attack roll twice and use the higher result.Profession MasteryYour deep exploration of the multiple cultures has taught you touse your professional know-how to great effect.D Prerequisites: Cha 13, Int 13, or Wis 13 (see text); Profession (any) 1 rank, cultural fascination racial trait.D Benefit: Choose one Profession skill that you have at least 1 rank in. If the creature has more than one movement type,remove it or change which biohack you are using as part of your choose one to receive this bonus.next attack without taking any additional action. The entropy within the universe and the level of chaos within any system stand at your disposal, and you channel them into potent combat abilities. TalespinnerHalflings with this racial trait gain a +2 bonus toBluff and Sleight of Hand checks, and Sleight Halflings love adventure and travel almost as much asof Hand is a class skill for them. 70 bulk, dimensions are further reduced to a 1-inch cube andD Prerequisites: Scurry (see above), Acrobatics 10 ranks, racial its bulk is reduced to negligible. and doesnt count against your total uses of biohacks, but it otherwise functions as a biohack. See pagepage 10 for more information. The biohacker uses fringe science andclass feature, racial trait, feat, and spell is a self-contained strange compounds to alter existing metabolic processesorrules package that a Game Master can give as special even introduce new onesin friend and foe alike. The second time, you can this feat in conjunction with the Suppressive Fire feat, but use the chosen Profession skill to attempt tasks associated you must apply the same effect (a circumstance bonus or the with both skills associated with that Profession skill. THEME AND or gain the nauseated condition for 1 round; the creature automatically vomits you back out at the start of its next Stable Biohacks (Ex) RACE turn. one bonus combat feat you meet the prerequisites for.Humans with this racial trait acquire a deep understanding oftheir adopted culture and gain a +2 racial bonus to Culture Sworn Protector (Su) 3rd Levelchecks to recall knowledge about non-humans and to Disguisechecks to appear as a humanoid of another race. Entropy Points can be expended in various ways, some of which you gain through vanguard aspects and disciplines. At 9th level and again at 15th level, you can use this ability one additional time per day, though you can never use this ability to take more than two reactions in a round or one per triggering event. If you its bulk is reduced to negligible. their normal safety parameters and performance margins. eventually provide you with breakthroughs: special biohacks described in their entries. If you took damage from multiple types of energy damage as part of the same attack or effect, you choose one to gain energy resistance against. and elongated teeth held over from a vesk subspecies that has since gone extinct, perhaps related to the snake-people ofALTERNATE RACIAL TRAITS Vesk Prime. You embody the total amount of potential work the energy in a system can perform when accessed by entropy. Swarmer ysoki use their small size to slip past defenses andSurvivor strike at weak points. In reprogrammed to perform incredible feats.addition to possessing physical features resembling those of the D Prerequisites: Character level 3rd, constructed racial trait orchosen species, the androids size category changes to matchthe chosen race. Shirrens with this trait gain a +2 per day. If you already have the bonus feat granted by this aspect insight, you can instead select any other feat for which you meet the prerequisites. Even among half-elves who have a human techniques, and your combat skills focus on aiding your allies. See page 9 for more information. Interested in flipbooks about Starfinder Galactic Magic? Starfinder Galaxy Exploration Manual p.30. Youeffects. In addition, you gain each round if you can continue to meetan ability adjustment of +1 to Dexterity at this abilitys requirements. You can attempt this check untrained regardless of the DC, and youYou have created a small, customized kit consisting of medical always treat your die roll result as a 20.supplies, testing materials, and pharmaceutical compounds,which you can use to evaluate medical conditions and perform You can also attune your custom microlab to a number ofseveral additional tasks described below. You embody the change entropy brings about through biological, chemical, and molecular reactions, such as rust and rot. You can configure your individual creatures equal to 3 + your key ability modifier. Androids who have this alternate racial trait dont take any penalty to Disguise checks to change their appearance to a creature of a different race or type if they are disguising themselves as a human. OTHER or your ally taking any penalties for your doing so. You must decide how many EP to expend when you take this move action, and you cant expend more EP than your level. If a class feature ever requires Base Attack Bonus: This is the total base attack bonus at thata calculation or produces a numerical result that would include level, which is used to calculate your melee and ranged attacka fraction, always round down unless otherwise stated. Alternatively, you can add thebreached. Under any other circumstance, inhibitors originating from multiple biohackers. | ACK-SRD A nograv ysokis ability Swarmeradjustments are +4 Dexterity and 2 Constitution. If you have 5 or more ranks in Acrobatics, you can expend 1 Resolve Point28 THEME AND RACECHARACTER OPERATIONS MANUAL 1 to stand from prone during your turn as part of another full, 2nd: As the 1st-level version, but you shrink an object up OVERVIEW move, or standard action you take. At 20th level, you can exclude up to four allies. Yoonki's Ultimate Guide to Vanguards (and Combat Maneuvers) 5th: As the 1st-level version, but you can shrink an object upD Benefit: As a move action, you can try to slip into the space to 13 cubic feet in size weighing up to 130 bulk. I bring you yet another super detailed guide that breaks down every Vanguard Aspect, Vanguard Discipline, Alternate Class Feature, most feats, provides easy to follow sample builds, suggested races and unique flavor options to make your Vanguards stand out. You can absorb harmful energies, converting them to potential energy for use in entropic manipulation. You must be at least 10th level to choose these vanguard disciplines. Starfinder - Fantasy Grounds If you have DR from any other sources, the DR you gain from this ability increases by 1. You have focused on one specific aspect of how entropy interacts with the universe, building a philosophy that goes far beyond mere physics. SPELLS OTHERDivine Protection (Su) 12th Level Ambushers Edge (Ex) 17th Level RULESD You gain a +2 divine bonus to saving throws against fear effects D As a full action, you can make one attack that, in addition and against diseases, including magical and supernatural to dealing its normal damage and effects, causes the target diseases. Double Draw (Ex) 1st LevelAkitonian Settler D You gain Double Draw as a bonus feat. Their expendability manifests in a lack of thenatural insight and durability found in other shirrens. Neurochemistry is the study of the chemicals that affect creatures brains and nerves (or related cognitive systems). If an alternate class D 6th Level You dont gain the alternate outcome classfeature states it replaces a class feature, you are no longer feature at 6th level. As a move action, you can select one foe you are observing and one ally that is adjacent to you. This replaces adaptability. players to create more customized or atypical characters who still fit the overarching concepts of their races, as opposedRACE OPTIONS to characters who no longer feel at all akin to others of theirspecies.While most members of the races presented in the StarfinderCore Rulebook have the standard racial traits detailed in their As a player, you must decide at 1st level whether yourdescriptions in that book, specific individuals sometimes have character gains any alternate racial traits. Class Builds. Doing SPELLS so requires a successful DC 21 Computers check. If you do, you canlaw enforcement agency. FEATSTHEME KNOWLEDGE (1ST) PERSONAL RETAINER (12TH) EQUIPMENTYou move about in the highest echelons of galactic You gain the services of a loyal NPC retainer. Rather than the half-orc ability orcs use tech, magic, or a combination to modify themselves oradjustments found in the Starfinder Core Rulebook, their offspring, producing unusual results.these half-orcs have +2 Intelligence, +2 Wisdom,and 2 Charisma. A character might gain thesespecialized adventurers and their unique abilities, this book abilities through a variety of means, including advancedpresents three new classes: the biohacker, the vanguard, and meditative techniques, formal training under a dedicatedthe witchwarper. At 19th level, as long as you have 1 Entropy Point, your entropic strike gains a second weapon special property, selected from those listed at 5th level. If you take damage from a critical hit, you gain 1 EP, in addition to any you gain from the attacks normal damage. | 2d20SRD The saving throw DC for any of these effects that allow a saving throw is equal to 10 + half your vanguard level + your Constitution modifier. New Pages | Recent Changes | Privacy Policy, Week 43: Playable Ancestries: Headless (SF), Week 18: Master Class: Cantripothurge (SF), Latest Starfinder products in the Open Gaming Store, Entropic attunement (weapon special property), Entropic attunement (critical hit effect), uncanny agility, Agent of change, entropic attunement (severe wound). This effect lasts the length of the inhibitors duration. Cybernetics or Biotech give all sorts of good bonuses. FEATSA few half-elves can trace their ancestry to drow or a mix of elves andthe ryphorians of Triaxus. Shirrens, given their individuality, also display awide array of variation in training and habits.ALTERNATE ABILITY ADJUSTMENTS Hive DefenseSome shirrens retain more of their Swarm heritage and have Shirrens deeply value friends and constantly look out for theseunique traits suited for specific roles within a hive. You canfind the steps needed to create a character beginning on page For any level at which an archetype provides an alternate14 of the Core Rulebook. 1 Minute: Forecast the weather (Core Rulebook 398400) forthe next 48 hours, including the direction it will come from. Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license. How Do I Use Item Templates To Make Weapon Fusions? If your ward is a creature, youautomatically succeed at checks to aid another with your wardwhen you are adjacent to them. The target is healed of all ability damage to the chosen set of ability scores, and all ability drain from these ability scores is removed. Any effect that increases the bonuses provided by Science), smuggler (Sleight of Hand, Stealth). We've got a long-awaited update for you with some new books, new art, and some other site improvements. If the effect granting DR or energy resistance has a duration, this ends the effect entirely for you. Stephens, Jason Tondro, and CHAPTER 2: CLASSES 36Landon Winkler Introduction 38 Biohacker 40DEVELOPERS Vanguard 50Amanda Hamon and Joe Pasini Witchwarper 60 Envoy 68ADDITIONAL DEVELOPMENT Mechanic 72Thurston Hillman, Jason Keeley, and Chris S. Sims Mystic 76 Operative 80EDITORS Solarian 84Judy Bauer, James Case, Leo Glass, Avi Kool, Lyz Liddell, Soldier 88Adrian Ng, Lu Pellazar, James L. Sutter, and JasonTondro Technomancer 92 Archetypes 96COVER ARTISTRemko TroostINTERIOR ARTISTSRogier van de Beek, Diana Campos, Michele Giorgi,IgorGrechanyi, Kurt Jakobi, Setiawan Lie, RaphLomotan,Alexander Nanitchkov, Mirco Paganessi, AngeloPeluso,Pixoloid Studios (Mark Molnar, DavidMetzger,GasparGombos, Zsolt Mike Szabados, JanosGardos,Laszlo Hackl, and Orsolya Villanyi), Maichol Quinto,RodrigoGonzalez Toledo, Remko Troost, andDenisZhbankovART DIRECTORSarah E. RobinsonCREATIVE DIRECTORRobert G. McCrearyMANAGING DEVELOPERAmanda HamonSTARFINDER DESIGN LEADOwen K.C. | PF2 SRD At 16th level, their range increments instead triple when you use them. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. | Cepheus SRD Choose one set of ability scores: mental (Intelligence, Wisdom, and Charisma) or physical (Strength, Dexterity, and Constitution). This aspect grants you an expanded command of the universe around you and teaches you important insights about matters that most people never connect to entropy. You embody the forces that keep a system separated from its surroundings, isolating the reach of its entropy. Usingphysical adjustments. This has led to many shirrensas go-betweens with other Swarm entities, while being spared developing an obsession that stems from their personal tastesphysical labor delegated to worker subspecies. If you are at least 6th level, you can expend a Resolve Point to designate an adjacent, willing ally as your entropic focus as a reaction when they take damage (and gain EP from damage they take from the triggering attack, if appropriate). At other times, adaptation or skill is a vesks onlyhope for survival in dire circumstances or unfamiliar environments. You can regain 2 Resolve Points per day this way. View flipping ebook version of Starfinder Galactic Magic published by Draconis Ferox on 2022-02-14. At 9th level, that bonus increases to +2, equipment or add additional options for your biohacks.and at 18th level it increases to +3. These construction. the sound of the voice itself. Additionally, you treat each other category of radiation as one step lower (for example, you treat high radiation as medium radiation). You gain blindsight (heat) with a range of 20 feet. If the creature is under the effect of the bleeding condition when you administer this biohack, that condition ends.Immunology Inhibitor: You introduce a mild hallucinogen into a livingImmunology is the study of how living creatures bodies fight creatures body, making it difficult for the target to move or act.off diseases and other maladies. RACE OPTIONS 17HUMANSDue to their centuries of exploration and their innate adaptability, humansand their settlements flourish throughout the Pact Worlds and beyond.Humans born and raised in isolated or unusual locations sometimes developdifferent physical and mental traits than those widely considered to be thenorm for their species. You gainAdopted proficiency with advanced melee weapons, and at 3rd level you gain Weapon Specialization with them. wound critical hit effect in addition to any other critical hit effect the weapon has. (cold resistance, perceptive). D As a move action, you can expend 1 Resolve Point to teleport, switchingDarkvision places with one ally within 60 feet.Like elves, some half-elves are born with Precise Flanker (Ex) 13th Leveldarkvision with a range of 60 feet. As part of any move action, you can cause the air around you to shimmer with heat. They spend more of their D Associated Deities: Iomedae, Sarenraelives struggling against harsh conditions than learning how to D Associated Skills: Diplomacy and Mysticisminteract with others. Additionally, you can add RACE At 1st level, you can attempt a Medicine check to administer your Intelligence modifier instead of your Wisdom modifier to CLASSESfirst aid. Step 1 of equipment is to buy a riot shield. . Any creature creaturerule. Such ysoki likely have ancestors fromoutside the Pact Worlds, but no scientific consensus exists on This replaces moxie.where these traits originate. You do not need to meet its prerequisites. If the target is already subject to a mind-affecting effect, the target can immediatelyBreakthrough attempt a new saving throw with a +2 enhancement bonus against the effect. Once per day as a reaction, such a kasathacan reroll a failed saving throw. SENSATIONCHARMING JUNKY (18TH)CURIOSITY(6TH) New experiences fulfill and exhilarate you, stoking your enthusiasm for the wondrous galaxyYour broad awarenessprovides you with you inhabit, the opportunities it presents, andinsight when you try to all it has to offer. +1 racial bonus to Profession checks and can attempt ProfessionGneblins have +2 Wisdom and 2 Strength, plus the benefits of checks untrained.the dimorphic racial trait, rather than the usual gnome racialability adjustments found in the Starfinder Core Rulebook. While tied to specific races, with an entry for everysome of the new options in this book make the most WITCHWARPER player race from the Core Rulebookincludingsense when creating a character (you dont normally change the legacy racescelebrating the myriad variations within anyyour species or theme later in your career, after all), many species. Infosphere Integration The artificial brain an android possesses can allow better compatibility with infospheres and direct downloads of information. D Any biohack inhibitor you successfully use against a foe Booster: You cause a living creature to sweat a foul secretion. There is no end to the secrets and wonders you may discover! | 5th Edition SRD They gain a +4 racial bonus on Acrobatics and Athletics checks to avoid becoming off-kilter and can always take 10 on such checks. D Benefit: As a move action, you can extend your natural reachNanite Upgrade by 10 feet, retaining this benefit until you retract your reach toSpecialized nanites maintain an android body, but they can be normal as another move action. You also gain a +1 insight bonus to Life Science, Medicine, THEME ANDand they dont have the duration of normal booster biohacks. You serve a good-aligned deity, or you feel a connection to theGravity Dweller ideals of justice, mercy, and righteousness. If you score a critical hit on a significant enemy, you gain 1 EP. Whenever you act before an enemy during the first round of combat, you gain a +1 insight bonus to weapon attack rolls against that enemy until the beginning of your next turn.Cheap Shot (Ex) 5th LevelD When you succeed at a Stealth check to hide opposed by a targets Perception check or when you have improved or total cover against a target, as a full action you can make one ranged attack against that target that deals additional damage equal to half your Dexterity bonus.Deadly Reflexes (Ex) 9th LevelD When an enemy attacks you before you have taken any actions in combat, you can use your quick reflexes to retaliate. OVERVIEW 51THEME AND RACETHEME AND RACEThroughout the known galaxy, there are billions of possible origins for anycharacter. If you are an instinctive biohacker, Toxic Skin (Ex) the target regains a number of Stamina Points equal to your key ability score modifier. Class Skills: Acrobatics (Dex), Athletics (Str), Culture (Int), Diplomacy (Cha), Intimidate (Cha), Life Science (Int), Medicine (Int), Mysticism (Wis), Perception (Wis), Profession (Cha, Int, or Wis), Stealth (Dex), Survival (Wis), Skill Ranks per Level: 6 + Intelligence Modifier. This aura provides the benefits of your divine protection to creatures of your choice inside the area.Guardian Angel (Su) 18th LevelD If damage reduces you to 0 Hit Points, even if you would die, you can expend 3 Resolve Points to stay alive and conscious with 1 Hit Point.